Hi,
My program, I am working on, visualizes several steel panels in OpenGL, computes possible seams between the panels and the user can choose, which seams should be welded. I want to make a collision check with Robot Studio, so I have written a Robot Studio Plugin which communicates with my program and recieves the geometry information of my panels.
The problem is, that afaik I cannot create arbitrary geometric objects. I need to create prisms (see Prism (geometry) - Wikipedia) with an arbitrary base polygon (even non-convex polygons).
The work-around, I am using at the moment, is to export my prisms into VRML files as “IndexedFaceSets” and importing these files into Robot Studio. The problem is, that if the base polygon is non-convex it is not tesselated correctly. Is there a better method for importing this geometry into Robot Studio?
Greetings
Thomas