# \[Screen Maker\] How to have a button that would continue from a pointer in a routine

**URL:** <https://tech-community.robotics.abb.com/t/screen-maker-how-to-have-a-button-that-would-continue-from-a-pointer-in-a-routine/9299>\
**Category:** Developer Tools\
**Tags:** screenmaker, flexpendant, rapid-code, rapid, abb\
**Created:** [January 30, 2020, 3:32am UTC](https://tech-community.robotics.abb.com/t/screen-maker-how-to-have-a-button-that-would-continue-from-a-pointer-in-a-routine/9299 "2020-01-30T03:32:45Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![vitsensei](https://dub1.discourse-cdn.com/flex005/user_avatar/tech-community.robotics.abb.com/vitsensei/32/2270_2.png) [@vitsensei](https://tech-community.robotics.abb.com/u/vitsensei)\
**Post date:** [January 30, 2020, 3:32am UTC](https://tech-community.robotics.abb.com/t/screen-maker-how-to-have-a-button-that-would-continue-from-a-pointer-in-a-routine/9299/1 "2020-01-30T03:32:45Z")

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Hi,

I made a GUI for the FlexPendant using Screen maker, which runs fine until I realise that if we press the stop button on the FlexPendant while it is running a routine (after pressing a runRoutineButton from the GUI), we can’t continue from program pointer using the GUI anymore.

I am aware that if I go to that stopped routine and press start again, it would work as I expected. But what I am after is to have a button in the GUI itself that would let me to continue that stopped routine.

Is there any way to do this? Thanks.

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**Author:** ![SomeTekk](https://dub1.discourse-cdn.com/flex005/user_avatar/tech-community.robotics.abb.com/sometekk/32/151_2.png) [@SomeTekk](https://tech-community.robotics.abb.com/u/SomeTekk)\
**Post date:** [January 30, 2020, 10:10am UTC](https://tech-community.robotics.abb.com/t/screen-maker-how-to-have-a-button-that-would-continue-from-a-pointer-in-a-routine/9299/2 "2020-01-30T10:10:42Z")

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Create a button and bind it to a RAPID output that is cross connected to a system Program Start Input.

One HUGE caveat, the previous will only work in Auto.
