i tried
Controller.MotionSystem.ActiveMechanicalUnit.GetPosition(CoordinateSystemType.Tool)
but i get an exception.
Is there another way to get the current TCP position?
Best
i tried
Controller.MotionSystem.ActiveMechanicalUnit.GetPosition(CoordinateSystemType.Tool)
but i get an exception.
Is there another way to get the current TCP position?
Best