How to do "WZBoxDef" when the box is not parallel with wobj0?

Hi,
I need to define a box worldzone (WZBoxDef), but the robot (wobj0) is not parallel with the box to be defined.

How do I fix that?

As far as I know there is no fix for that. I would comsider:

  1. If you have safemove you can set signals in these zones.
  2. use wz sphear
  3. align your wobj0 with the thing you want to box.

You could write your own function in a background task as a workaround.