User frame Z offset in workobject isnt displayed in targets in viewport properly

hi,
I added a z offset in the user frame for the workobject’s user frame.
It works correctly in simulation but the targets in viewport arent drawn with it so they look too low.
Probably a known bug is there a workaround/fix?

Also, syncing existing targets is unreliable. Any tricks?

I would say that’s an issue. For example MoveLGO or RelTool are also not displayable.

Would be great to fix, i am spending a lot of time guessing whats wrong

Can you post an rspag and/or more detailed description?

Not in public, do you have an email?