Hi,
is there a good way to check for collisions between two objects AND getting the collision point (x,y,z)?
I found the class/methods
CollisionDetector.CheckCollision
but it does not return the collsion point. I know there is the
CollisionDetector.Collision
event which provides the collision point but i do not want to use event handling.
I need to check for collisions in the simulation step of a SmartComponent.
Regards,
ASC